위에있는 두아이템에 수비적인옵션을 넣음
공격속도 +30% 치명타 확률 +25% 이동속도 증가 +7% (고유)생명선:체력이 30% 미만으로 떨어질시 280의 피해를 흡수하는 보호막을 5초동안 생성(쿨 90초)
25% 치명타 확률, 키르히아이스의 파편 버프
공격 속도 +30% 치명타 확률 +25% 이동속도 증가 +7% 수치조정외 변경없음 공격 속도 +35% 치명타 확률 +25% 이동속도 증가 +7% 수치조정외 변경없음
정수약탈자, 쇼진의 창(Spear of Shojin) 변경
공격력 +60 치명타 확률 +25% (고유)쿨다운 +20% (고유)기본공격시 잃은마나 1.5%회복
무한의 대검
공격력 +70 치명타 +25% (고유) 치명타공격이 200% 대신 225%의 피해를 입힘
최후의 속삭임 버프 (최종 아이템은 변경없음)
공격력+20 (고유) 방관+20% 공격력+40 (고유)방관+35%
쓰는거 힘들었는데 추천좀 눌러주세요
원문
Hi everyone, I’m back again to talk a bit about crit items, share what we have so far and hear your feedback. After testing for a few weeks and considering feedback both internally and from the community, here’s where we’ve landed. The exact details are still in flux and we may need to change a few more things, but I’d love to see what you all think. What are you excited about? What are we missing? Usual Disclaimer: Not all of these things are guaranteed to ship and are subject to change.
Project Goals
- Crit users have an item path they are excited about.
- Crit users have defensive options that fit into their core builds.
- Crit users become more satisfying for all levels of play.
Let me know what you think either in thread or on twitter @RiotPhRoXzOn. I’ll be reading feedback over the next few days.