P - Full Power Throw Ability Haste does not reduce the cooldown of abilities, but instead, for every 10 Ability Haste, the cast time is reduced by 5% and projectile speed is increased by 5%. Gain 5 Ability Haste at levels 6/11/16/18.
Whenever you damage an enemy champion with an ability, the remaining cooldown of your basic abilities is reduced by 15%.
Q - Too Much of a Good Thing
Fire an orb that deals 60/100/140/180/220 (+0.4 AP) magic damage to enemies hit. The orb stores 80% of the damage dealt to enemies while traveling (50% from minions).
When the orb reaches max range, it explodes, dealing magic damage equal to 100% of the stored damage. The maximum explosion damage scales with the ultimate level.
Damaging a champion increases the orb's size by 20%, up to 60%.
Max Explosion Damage: 200/350/500 (+0.8 AP)
Cooldown: 8/7.5/7/6.5/6
Cost: 40/45/50/55/60 Mana
Range: 900/950/1000/1050/1100
Orb Size: 200
Explosion Radius: Same as Orb Size
W
Over the next 1.5 seconds, prepare 3 orbs.
You can recast this ability even before all orbs are prepared, but recasting ends the preparation.
When all orbs are prepared, you can recast this ability up to 3 times.
On Recast: Launch an orb forward, dealing 60/85/110/135/160 (+0.3 AP) magic damage to the first enemy hit. The first orb slows by 50% for 1 second, the second orb silences for 1 second, and the third orb stuns.
Cooldown: 14/13/12/11/10
Cooldown (per Orb): 1
Cost: 80/85/90/95/100 Mana
Range: 900/950/1000/1050/1100
E - Popping Ball
Throw an orb that bounces off terrain in the opposite direction.
A bounced orb gains 100% increased range and deals 60/100/140/180/220 (+0.6 AP) (+50 per bounce) magic damage and slows by 50% for 1 second.
Can bounce up to 3 times.
Cooldown: 12/11/10/9/8
Range: 450/475/500/525/550
Cost: 45/55/65/75/85 Mana
R - Sun of Destruction
Launch a massive orb into the sky.
Thereafter, whenever you damage an enemy champion, an equal amount of mass is charged. When mass reaches 500/750/1000, you can recast this ability.
On Recast: Drop the orb onto a target location regardless of range, dealing 200/300/400 (+0.8 AP) magic damage.
Cooldown: 120/100/80
Orb Radius: 1000/1250/1500
Cost: 100 Mana
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