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[Dev] Rammus Rework Theme

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This is a Riot developer interview.

Rammus 

The themes for this Rammus rework are:


● Strong against dive champions and compositions with that nature. ● Stronger against Gwen and Azir as well (though not as much as against AD champions) compared to before. ● Will still maintain an excellent level against AD champions like Briar, Master Yi, and Yasuo. ● Removing or easing complexity deemed 'unnecessary' in champion gameplay. ● Experimental work to test the minimum level of 'threatening harassment (mainly auto-attacks)' that tank champions should have.


Overall, they plan to slightly reduce the ability to deal with physical damage while raising the previously low ability to deal with magic damage, making him a bit more versatile than before. As mentioned earlier, they say the reduction in physical damage response won't be enough to undermine his identity as a 'counter to auto-attack-based AD champions.' It feels like they're mitigating the weakness of being overly vulnerable to AP champions (for a tank).


Given the mentions of Gwen and Azir, and the fact that they also used Galio as an example (which I will translate later), it seems like this rework is somewhat aimed at pro play.

4 comments
  1. 14
    Level 45사무스아란

    What kind of fucking idiot picks Rammus into an AP comp?

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  2. 7
    Level 162따끔한-타릭

    league is now really trying to become a watch game not a play game feels like they've been trying to make every champ a pro play champ since the last Naafiri and Yorick reworks

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  3. 5
    Level 162따끔한-타릭

    what bullshit even now in late game master yi's true damage melts rammus easily

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  4. -3
    Level 0adcarryw

    rammus just remove taunt it's f***ing annoying

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