Azir
Base AD 52 -> 56
Base HP Regen 5 -> 7
The base AD buff is intended to reduce reliance on soldiers during the early laning phase and encourage builds toward Gathering Storm instead of Scorch. (Apparently, Gathering Storm's pick rate is already ahead of Scorch's indicators.)
Corki
P: True damage 15% total AD -> 20% total AD
W damage over 2.5 sec: 150-450(+150% bonus AD)(+150% AP)
-> 200-500(+200% bonus AD)(+150% AP)
R: Damage 80-240(+70% bonus AD) -> 90-250(+80% bonus AD)
Qiyana
Base HP Regen 6 -> 8
W: Elemental damage on hit (+10% bonus AD) -> (+20% bonus AD)
Senna
Armor 28 +4.7 -> 25 +4.0
Talon
W: Return damage 50-170(+80% bonus AD) -> 60-180(+90% bonus AD)
Outgoing damage remains unchanged.
Yone
W: Max HP ratio on target: 11-15% -> 10-14%
These numbers represent total damage. Since W deals half physical and half magic damage, the nerf is applied evenly across both halves. The severity of Yone's nerfs was calibrated to match the Blade of the Ruined King nerfs coming in this patch.
Yorick
Ghoul AD 2-88(+25% total AD) -> 4-90(+20% total AD)
Blade of the Ruined King
Current HP damage ratio: Melee 10 -> 8% / Ranged 6 -> 5%

i don't give a fuck about those fucking garbage champs like master yi, warwick, trundle whether botrk gets nerfed or not, and yone they're barely nerfing because they're scared, and since botrk is also getting nerfed, they're like 'let's just do a little' right lol
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really fucking annoying assassins use a tank-killing item and they're calling this a nerf adjustment or something weird
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they're really patching the fuck out of it
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nah isn't the yorick ghoul nerf too much for real.....
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fuck maybe i'll play yorick if you're gonna buff ghoul damage at least revert the e speed
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