
🗓️ Patch Comparison Period
- Patch 25.13: 2025/06/25 ~ 2025/07/08
- Patch 25.14: 2025/07/09 ~ 2025/07/13
📊 Analysis Target
- Ranked Tier: Emerald+
⭐ Selection Criteria
- Champions with notable increases or decreases in win rate, pick rate, and ban rate are selected based on data analysis.
💡 Champions to Watch This Week
- Noteworthy Buffed Champion: Trundle → Win rate 52.49%→53.72%, Pick rate 6.14%→7.93%, Ban rate 0.87%→1.38% — all up. No direct buffs, but he's strong against tank/crit metas, so his stock is skyrocketing. Rumor has it even Baron gets lost in front of his pillar… 🗿😂
- Noteworthy Nerfed Champion: Shen → Win rate 51.10%→49.62%, Pick rate 3.95%→3.39%, Ban rate 0.43%→0.29% — sharp drop. No direct nerfs, but meta shifts have made laning tough, putting holes in his shield. Seems even an ancient ninja can't block a meta wall… 🥷😅
TOP


Comparing the data from two weeks ago to a week ago, Gangplank, the champion with rising stats, saw his average win rate increase from 50.33% to 51.08%, his average play rate decrease from 6.32% to 6.00%, and his average ban rate increase from 2.02% to 2.05%. Gangplank's win rate rose thanks to buffs to his Q mana cost (55→50) and R cooldown (170→160), boosting his lane sustain and global impact. His K/D/A (5.65/5.51/6.34 → 5.81/5.60/6.28), multi-kills (2.77 → 2.81), and damage taken (28,724 → 28,949) also saw slight improvement.
In contrast, Shen, the champion with falling stats, saw his average win rate drop from 51.10% to 49.62%, his average play rate decrease from 3.95% to 3.39%, and his average ban rate decrease from 0.43% to 0.29%. Despite no direct adjustments in recent patches, Shen's performance declined due to meta changes affecting his popularity. While his K/D/A (4.27/4.77/8.95 → 4.29/4.83/8.97) and gold (10,340 → 10,287) remained stable, the concurrent drop in both his pick and ban rates suggests a reduction in his perceived impact.
JUNGLE

Comparing the data from two weeks ago to a week ago, Trundle, the champion with rising stats, saw his average win rate increase from 52.49% to 53.72%, his average play rate increase from 6.14% to 7.93%, and his average ban rate increase from 0.87% to 1.38%. Trundle's core stats, including K/D/A (6.20/4.97/8.06 → 6.33/4.97/8.06), multi-kills (3.24 → 3.32), and damage taken (40,038 → 40,222), all saw minor increases. His standout team contribution as a stable tank with strong scaling is interpreted as the reason for his rise.
In contrast, Vi, the champion with falling stats, saw her average win rate slightly decrease from 48.20% to 48.17%, her average play rate decrease from 7.55% to 6.57%, and her average ban rate decrease from 0.82% to 0.73%. While Vi's K/D/A (5.89/5.42/8.09 → 5.98/5.41/8.11) and damage taken (32,585 → 32,504) showed no major change, the nerf to her passive 'Blast Shield' absorption in patch 25.13 (from 14% max HP to 12%) reduced her stability and survivability, lowering her priority as a pick.
MID


Comparing the data from two weeks ago to a week ago, Orianna, the champion with rising stats, saw her average win rate increase from 49.59% to 49.97%, her average play rate increase from 9.23% to 10.85%, and her average ban rate increase from 0.51% to 0.57%. Orianna's core stats like K/D/A (4.91/5.18/7.82 → 5.01/5.26/7.87) and damage taken (18,979 → 19,230) remain solid. It's judged that her pick and win rates both rose through meta adaptation without any minor buffs among the mage pool.
In contrast, Twisted Fate, the champion with falling stats, saw his average win rate slightly increase from 51.60% to 51.78%, but his average play rate decrease from 14.94% to 12.54%, and his average ban rate decrease from 7.44% to 5.94%. Twisted Fate's positional value decreased following a nerf in patch 25.13 that increased his R – Destiny cooldown from 160/130/100 seconds to 170/140/110 seconds. Consequently, his pick and ban rates dropped significantly.
ADC


Comparing the data from two weeks ago to a week ago, Kai'Sa, the champion with rising stats, saw her average win rate increase from 48.71% to 49.47%, her average play rate increase from 19.90% to 20.31%, and her average ban rate slightly decrease from 0.18% to 0.16%. Kai'Sa's core stats like K/D/A (8.18/5.75/6.36 → 8.17/5.83/6.41), gold (12,675 → 12,568), multi-kills (3.86 → 3.84), and damage taken (20,814 → 20,859) were generally stable. Her concurrent rise in both pick and win rates proves her competitiveness in the current ADC meta.
In contrast, Miss Fortune, the champion with falling stats, saw her average win rate decrease from 51.32% to 50.04%, her average play rate slightly increase from 5.88% to 6.00%, and her average ban rate slightly decrease from 0.32% to 0.29%. Despite slight increases in Miss Fortune's K/D/A (7.07/5.72/7.07 → 7.27/5.77/7.12) and gold (12,341 → 12,388), her win rate dropped over 1%. This is analyzed as a result of ADCs with enhanced range and utility recently gaining prominence, making her combat contribution relatively weaker.
SUPPORT


Comparing the data from two weeks ago to a week ago, Neeko, the champion with rising stats, saw her average win rate increase from 49.00% to 50.51%, her average play rate increase from 3.48% to 4.02%, and her average ban rate remained stable at 0.66%. Neeko is a champion who takes skirmish initiative with her easy-to-use engage teamfight ultimate and flexible disguise. With the recent rise in mage support preference, the mobile Neeko has been adopted as an alternative, driving up both her pick and win rates. Additionally, bug fixes that stabilized her skill effects seem to have positively impacted her perceived effectiveness.
In contrast, Leona, the champion with falling stats, saw her average win rate decrease from 51.78% to 50.83%, her average play rate decrease from 6.64% to 6.39%, and her average ban rate slightly decrease from 0.88% to 0.86%. Leona is a tank support who dominates lane with strong hard CC and engage potential, but the increase in ranged poke compositions has made it harder for her to find good engage angles. The recent competitive meta also favoring protective supports has reduced Leona's utility, leading to a drop in both pick and win rates. With no major direct balance changes, this relative decrease in value is analyzed as the direct cause.