The reworked Conqueror is really good on Udyr.
Runes: Conqueror, Triumph, Legend: Tenacity, Coup de Grace. Bone Plating, and the rune that gives tenacity when you use a summoner spell (Unflinching). Or if the enemy doesn't have a lot of CC, you can go Bone Plating + Shield Bash for secondary. Stat shards: Attack Speed, Adaptive Force, and Armor or MR depending on the matchup.
Spells: Ghost, Flash.
Build: It's pretty flexible depending on the situation, but if you're against a melee duelist, go Trinity Force first. Against ranged, if they're AP, go Spirit Visage; if AD, go Frozen Heart or Dead Man's Plate. Against Teemo, Adaptive Helm.
From your second item, just build tank items situationally. But I think in between you can build Sterak's Gage for damage or even Titanic Hydra.
Gameplay: You at least need to go even in lane. Against ranged, you can put 3 points in W early and max Q, it makes it bearable and you can go even. Once you're even or ahead, you have to decide between teamfighting or split pushing.
When to teamfight: If your team is going to lose a 4v5 for sure, you should join the fight. You're a tank, so you can be a meat shield, throw out stuns here and there. If you have Ghost, pop Ghost + E, chase the enemy ADC, and mash Q on them. Even as a tank, you can chunk their HP pretty well thanks to Sterak's or Titanic. Even without those items, just being able to stun the ADC is a huge help in teamfights. So it's decent. If the enemy ADC is Ezreal, don't teamfight. Iceborn Gauntlet makes your damage useless. If you have to fight, you can try to disrupt their mid laner or the jungler if they have a damage jungler.
When to split push: If you're not teamfighting, grab Zz'Rot Portal. If you see 3-4 enemies far away on the map, pull the wave to the tower, plant the Zz'Rot, and take the tower. You might run out of mana while pushing. If you don't have 20% CDR, don't waste it by spamming Q and W to keep your passive up. Just spam Q whenever it's off cooldown to push. If the enemy comes, pop Ghost and run away, or if you can catch one, take them down with you. That's a huge help.
tank W max first for sustain udyr go go
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The reworked Conqueror is really good on Udyr. Runes: Conqueror, Triumph, Legend: Tenacity, Coup de Grace. Bone Plating, and the rune that gives tenacity when you use a summoner spell (Unflinching). Or if the enemy doesn't have a lot of CC, you can go Bone Plating + Shield Bash for secondary. Stat shards: Attack Speed, Adaptive Force, and Armor or MR depending on the matchup. Spells: Ghost, Flash. Build: It's pretty flexible depending on the situation, but if you're against a melee duelist, go Trinity Force first. Against ranged, if they're AP, go Spirit Visage; if AD, go Frozen Heart or Dead Man's Plate. Against Teemo, Adaptive Helm. From your second item, just build tank items situationally. But I think in between you can build Sterak's Gage for damage or even Titanic Hydra. Gameplay: You at least need to go even in lane. Against ranged, you can put 3 points in W early and max Q, it makes it bearable and you can go even. Once you're even or ahead, you have to decide between teamfighting or split pushing. When to teamfight: If your team is going to lose a 4v5 for sure, you should join the fight. You're a tank, so you can be a meat shield, throw out stuns here and there. If you have Ghost, pop Ghost + E, chase the enemy ADC, and mash Q on them. Even as a tank, you can chunk their HP pretty well thanks to Sterak's or Titanic. Even without those items, just being able to stun the ADC is a huge help in teamfights. So it's decent. If the enemy ADC is Ezreal, don't teamfight. Iceborn Gauntlet makes your damage useless. If you have to fight, you can try to disrupt their mid laner or the jungler if they have a damage jungler. When to split push: If you're not teamfighting, grab Zz'Rot Portal. If you see 3-4 enemies far away on the map, pull the wave to the tower, plant the Zz'Rot, and take the tower. You might run out of mana while pushing. If you don't have 20% CDR, don't waste it by spamming Q and W to keep your passive up. Just spam Q whenever it's off cooldown to push. If the enemy comes, pop Ghost and run away, or if you can catch one, take them down with you. That's a huge help.
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